AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in Oceania Q2 2022
Discover the performance of the top 5 slime games on iOS in Oceania during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games on iOS in Oceania demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period.
Slime Games: ASMR Simulator from Shake It saw a gradual decline in weekly revenue, starting at around $530 at the end of March and dropping to approximately $242 by the end of June. Downloads fluctuated, peaking at 644 in mid-April and ending the quarter with 565 downloads. Active users started at 1.1K in late March, dipped slightly in May, and then rose back to 1.1K by the end of June.
Goo: Slime simulator, ASMR by Exomind LTD experienced a significant drop in weekly downloads, starting at 902 at the end of March and falling to just 25 by the end of June. Revenue also saw a downward trend, beginning at $237 and ending at $147. Active users consistently decreased from 4.1K in late March to 2.6K by the end of June.
Super Slime Simulator by Dramaton LTD showed a stable increase in weekly revenue, culminating in a peak of around $318 in late June. Downloads remained strong throughout the quarter, with a high of 4.5K in mid-April and a slight decline to 3.7K by the end of the period. Active users displayed similar resilience, starting at 9.7K and reaching 9.5K by the end of June.
Fluid Simulation by Pavel Dobryakov maintained a steady pace in weekly downloads, ranging between 424 and 709 throughout Q2. Revenue fluctuated, with a notable peak at $174 in early April and a dip to $38 by mid-June. Active users showed a slight decline from 2.1K in late March to around 1.5K at the end of June.
Lastly, World of Slime Simulator Games from Solid Apps INC saw modest weekly downloads, peaking at 345 in mid-April and ending at 163 by the end of June. Revenue remained relatively low, reaching a high of $60 in early May and tapering to $28 by late June. Active users saw a decline from 327 at the end of March to around 295 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.